Occasionally, the sign is used for a move which transforms a won position into a draw, perhaps because the annotator feels that the mistake is unworthy of the player's skill level. A "?"-worthy move usually results in an immediately lost position. Typical moves which receive double question marks are those that overlook a tactic that wins substantial material or overlook a checkmate. The double question mark "?" indicates a blunder, a bad mistake. Moreover, an annotator's use of symbols is often influenced by the player's strength: for example, a positional misjudgment that an annotator might give a "?" if played by a strong grandmaster might pass unremarked if played by a beginner.Īnnotators' use of punctuation may also be influenced by the result of the game regardless of the actual quality of the move this tendency is sometimes referred to as "annotation by result". Use of these annotation symbols is subjective, as different annotators use the same symbols differently. Re7? or Kh1!?, see algebraic chess notation).
![glyph chess rules glyph chess rules](https://image1.slideserve.com/1860219/human-knowledge-l.jpg)
In these cases, the corresponding symbol is juxtaposed in the text immediately after the move (e.g. The common symbols for evaluating the merits of a move are "?", "?", "?!", "!?", "!", and "!!". Some publications intended for an international audience, such as the Chess Informant, have a wide range of additional symbols that transcend language barriers. Question marks and exclamation points that denote a move as bad or good are ubiquitous in chess literature. When annotating chess games, commentators frequently use widely recognized annotation symbols.
![glyph chess rules glyph chess rules](https://i.pinimg.com/originals/88/17/5d/88175dd53e242a56383fcbc801d449b9.png)
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